Mines of Mishap

Mines of Mishap

Thursday 28 June 2012

Mining Town



I refined the town down to the core elements we needed: mine cart, blacksmith, elevator and an entrance way to the mines itself. I didn't want to loose too much of the scale from the original design; so I put another ramp below the town (where the player can't get to) with some houses built into the cliff and made the docks visible so the player can see the ship he has just come in on.

This, in conjunction with the opening scene should give the player the impression that he isn't just trapped on one little walkway, but is just hanging out in one part of the town and give a greater sense of space.

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